11-16 Update


The enemies now move, but they still don't attack. They don't have any sophisticated path finding. Pretty much "Select target, move towards target." If something's in the way, they stop moving. They can only move two spaces at a time, which is the same limit as the player.

I updated the graphics a little, and there's now a third map. The Cursor now turns red when active rather than display "move" numbers. I did this to save on frames, so that I can potentially add more units later on down the road.

There are other minor tweaks here and there. I've been putting a lot of work into what was only supposed to be a side project.

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