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Forgotten Encounters: Two Wolves
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Devlog
I'm working on it
June 12, 2021
by
nowheresoft
Just an update to say I'm working on this again...
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Forgotten Engine
March 08, 2021
by
nowheresoft
I've released a stripped down version of the project files. You can find them here https://nowheresoft.itch.io/forgotten-engine I've been meaning to put this out for awhile but I've been busy with ano...
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1-22-21 Pause Button
January 22, 2021
by
nowheresoft
I'm hitting the pause button on Two Wolves for now, as I've moved back to working on my RPG. This started as a side project so I could get a better idea of what GB Studio 2 was capable of, and also ta...
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12-22 Update
December 22, 2020
by
nowheresoft
Turns now end automatically after the player moves both units. I've had to do a lot of tweaking in each of the existing chapters to get it working correctly, and there are still some issues, but IT W...
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Minor Update
December 16, 2020
by
nowheresoft
#two wolves
Just a small update. The cursor now changes when above a unit, letting the player know it can be clicked on. I made a few changes to the Chapter Select menu to make it a little easier on the eyes. Als...
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Name Change and Other Stuff
December 08, 2020
by
nowheresoft
1
#Two Wolves
Ok. So... An Update. Since this has moved beyond a prototype and is something resembling an actual game, I decided to give it a proper name. Not that I didn't like Forgettable Encounter Gaiden, but th...
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11-19 update
November 19, 2020
by
nowheresoft
There are now five maps to choose from. Maps 1-3 still play the same as before. The enemy will move but not attack. On Maps 4-5, the enemy will attack, but the enemy AI is... uh... weird. Hey, at leas...
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11-16 Update
November 16, 2020
by
nowheresoft
The enemies now move, but they still don't attack. They don't have any sophisticated path finding. Pretty much "Select target, move towards target." If something's in the way, they stop moving. They c...
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Updated
November 12, 2020
by
nowheresoft
Updated the prototype. I don't know if I should keep calling it a prototype. I've put way more into this project than I ever meant to...
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